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Question by desijanto · Dec 24, 2014 at 02:00 PM · iosconverting

Compile to IOS

I have creating game for Android, but when I wanto to compile to IOS device (xcode). My project use Unity PRO 4.6.0f3. I found error :

Cross compilation job Mono.Data.dll failed. UnityEngine.UnityException: Failed AOT cross compiler: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iOSSupport\Tools/Win/mono-xcompiler.exe --aot=full,asmonly,nodebug,static,outfile="Mono.Data.dll.s" "Mono.Data.dll" current dir : C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp/StagingArea/Data/Managed Env: USERDOMAIN_ROAMINGPROFILE = 'VAIO' FP_NO_HOST_CHECK = 'NO' CommonProgramFiles(x86) = 'C:\Program Files (x86)\Common Files' PROCESSOR_LEVEL = '6' NUMBER_OF_PROCESSORS = '4' Path = 'C:\PROGRAM FILES\BROADCOM\BROADCOM 802.11 NETWORK ADAPTER\DRIVER;C:\PROGRAM FILES (X86)\INTEL\ICLS CLIENT\;C:\PROGRAM FILES\INTEL\ICLS CLIENT\;C:\WINDOWS\SYSTEM32;C:\WINDOWS;C:\WINDOWS\SYSTEM32\WBEM;C:\WINDOWS\SYSTEM32\WINDOWSPOWERSHELL\V1.0\;;C:\PROGRAM FILES (X86)\INTEL\OPENCL SDK\3.0\BIN\X86;C:\PROGRAM FILES (X86)\INTEL\OPENCL SDK\3.0\BIN\X64;C:\PROGRAM FILES\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\DAL;C:\PROGRAM FILES (X86)\INTEL\INTEL(R) MANAGEMENT ENGINE COMPONENTS\IPT;C:\PROGRAM FILES\SONY\VAIO IMPROVEMENT;C:\PROGRAM FILES (X86)\SONY\VAIO BIOS DATA TRANSFER UTILITY\;C:\PROGRAM FILES (X86)\SONY\VAIO STARTUP SETTING TOOL;C:\Program Files\WIDCOMM\Bluetooth Software\;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;C:\Program Files (x86)\Java\jdk1.7.0_65\bin;C:\openssl-0.9.8e_WIN32\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Users\desijanto\Documents\unitapp\adt\adt-bundle-windows-x86-20131030' USERDOMAIN = 'VAIO' ProgramData = 'C:\ProgramData' MONO_PATH = 'C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp/StagingArea/Data/Managed' CommonProgramFiles = 'C:\Program Files (x86)\Common Files' HOMEPATH = '\Users\desijanto' PROCESSOR_REVISION = '4501' PUBLIC = 'C:\Users\Public' PROCESSOR_ARCHITECTURE = 'x86' ALLUSERSPROFILE = 'C:\ProgramData' GC_DONT_GC = 'yes please' GAC_PATH = 'C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp/StagingArea/Data/Managed' CommonProgramW6432 = 'C:\Program Files\Common Files' SESSIONNAME = 'Console' ProgramW6432 = 'C:\Program Files' HOMEDRIVE = 'C:' OS = 'Windows_NT' windir = 'C:\WINDOWS' ProgramFiles = 'C:\Program Files (x86)' PROCESSOR_IDENTIFIER = 'Intel64 Family 6 Model 69 Stepping 1, GenuineIntel' APPDATA = 'C:\Users\desijanto\AppData\Roaming' configsetroot = 'C:\WINDOWS\ConfigSetRoot' SystemDrive = 'C:' TMP = 'C:\Users\DESIJA~1\AppData\Local\Temp' TEMP = 'C:\Users\DESIJA~1\AppData\Local\Temp' USERNAME = 'desijanto' COMPUTERNAME = 'VAIO' PATHEXT = '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC' USERPROFILE = 'C:\Users\desijanto' LOCALAPPDATA = 'C:\Users\desijanto\AppData\Local' ProgramFiles(x86) = 'C:\Program Files (x86)' PROCESSOR_ARCHITEW6432 = 'AMD64' SystemRoot = 'C:\WINDOWS' LOGONSERVER = '\\MicrosoftAccount' PSModulePath = 'C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules\' ComSpec = 'C:\WINDOWS\system32\cmd.exe' result file exists: False. Timed out: True stdout: Mono Ahead of Time compiler - compiling assembly C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp\StagingArea\Data\Managed\Mono.Data.dll The class System.Configuration.IConfigurationSectionHandler could not be loaded, used in System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Failed to load method 0x6000038 from 'C:\Users\desijanto\Documents\unitapp\adri\drippin\ular_tangga1\Temp\StagingArea\Data\Managed\Mono.Data.dll'. stderr:

at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x0015e] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\BuildPipeline\MonoAssemblyStripping.cs:56 at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x0033c] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:322 at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:52 UnityEditor.HostView:OnGUI()

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