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Question by Stending · Dec 24, 2014 at 03:51 PM · musiclatency

Make the audio.time consider the sound latency (Android)

Hi!

I recently finished a little music game, where enemies appear in rythm with the music. To do that, I use audio.time. That give me the position in the music, and that allow me to make an action at the time of a precise beat.

My problem is that there is a big audio latency, when I port my game to Android, like 0.5sec. I know that this is a reccurent problem with Unity. I would be happy if I was able to fix that, but I'm not here for that. I just want to find a solution to make the audio.time consider the latency. Because, with the latency, my music is at 10 seconds when the audio.time give me 10.5 seconds. And that's completly destroying the game..

If there is any way to do that, or to completly fix the latency problem, that would help me a lot!

Thanks =)

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