[solved] UI 4.6 Screen space canvas position

Hi,
I have run today during styling of my interface to issue where one canvas is somehow offseted to a display. The “border” created by rectangle tool (or how is it called) is correct display and the second, filled rectangle is an image, filling the other canvas (its pretty much exactly representing the other canvas). Both canvases are set to screen space - overlay. Any idea what could cause this?

ah I found what the issue was cause by. The canvas was child of another gameobject which wasn’t at 0,0,0. I didn’t thought of it because there was not way of moving the canvas itself so I thought, ok it is probably moved to fit the screen. Well it is but only in local coordinates.