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Question by cgeopapa · Dec 28, 2014 at 05:06 PM · characterblenderrigginghumanoidblendtree

Blend tree issue

Hello! I have a robot enemy character (which means it's AI controlled) and I have made several animations in Blender. I expotred it as an FBX file in unity, made it humanoid type rig, made the blend tree, added all the animations,and then at the preview I see my robot just doing all the animation at the same time staying at the same position.

After searching for quite a wile I found out that I am missing something with the speed and angular speed of the animations. When I preview individualy each moving animtion the robot stays at the same position, but at the sample assets, I downloaded from the asset store, the 3rd person character's animations showing him moving at the preview... So I think this is the problem!

So I have seveeral questions:

First of all is all this above clear?

How do I make my model move/work withe blend tree?

What animations should I add to my model so that it is fully competable with the blend tree?

Any help will be extremely appreciated!!!!

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