• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by liortal · Dec 28, 2014 at 10:25 PM · c#smoothinterpolationinterpolate

Smooth camera size interpolation

I am trying to interpolate the camera size with this code:

 // t counts between 0 and 1
 cam.orthographicSize = Mathf.SmoothStep(cam.orthogaphicSize, CAMERA_DEFAULT_ZOOM * ZoomFactor, t);

The issue is that this does not produce a smooth result. I think that is because I update orthographicSize and use it as the starting point for each iteration.

What is the proper way of interpolating with a moving start value ?

One option i thought of was to keep track of the orthographicSize at the moment of starting the interpolation. I am not sure that is the best approach.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Thom Denick · Dec 28, 2014 at 11:19 PM

I think you already figured this out. When interpolating, you don't want to use the updated cam.orthographicSize with SmoothStep, you need to store a copy of the starting orthographicSize and use that for your first variable. "t" will determine where the camera is at this frame.

 using UnityEngine;
 using System.Collections;
 
 public class SmoothCameraSize : MonoBehaviour 
 {
 public Camera interpolateCam;

 private float startingSize;
 private float endSize;
 private float t = 0;

 private void Awake()
 {
     startingSize = interpolateCam.orthographicSize;
     endSize = startingSize * 2;
 }

 private void Update()
 {
     t += Time.deltaTime;
     interpolateCam.orthographicSize = Mathf.SmoothStep(startingSize, endSize, t);
 }

}

Comment
liortal

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change Rigidbody interpolate through script. 1 Answer

how to change Rigidbody "interpolate to none" through script. 1 Answer

Smooth transition for GetAxis, when pressing opposite direction 1 Answer

Distribute terrain in zones 3 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges