• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RayJr · Dec 29, 2014 at 04:33 PM · 2dspritelag

Update Color on ALL sprites simultaneously

HI,

I have a 2D game and I want to have a day/night cycle. I have it working but performance is slow. I have t$$anonymous$$s script attached to ALL my sprites, so that they get brighter and darker based on the suns position and i would like to add a cloud cover adjustment as well. right now there are about 30 sprites in the scene.

Is there a way I can constantly update the brightness on everyt$$anonymous$$ng without slowing t$$anonymous$$ngs down?

Thanks!!

 public class Shadow: MonoBehaviour {
 
     
     public float sunPosition;  // starting position is 5.6
        GameObject oSun;
     float RGB;
     public float minLight = 0.05f;
  public float startLight = 5.9f;
 
     
     void Update () {
 
                 
         oSun = GameObject.Find ("sun");
         SpriteRenderer renderer = GetComponent<SpriteRenderer> ();
     sunPosition = oSun.transform.position.y;
 
         
         RGB = (sunPosition - startLight);
 
         if (RGB < minLight)
             renderer.color = new Color (minLight, minLight, minLight, 1f);
         if (RGB > minLight && RGB <= 1.0f)
             renderer.color = new Color (RGB, RGB, RGB, 1f);
 
                 
         }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Thom Denick · Dec 29, 2014 at 04:40 PM

Generally, you never want to put GameObject.Find in an Update loop. It's super slow.

Instead, move t$$anonymous$$s to Start:

 SpriteRenderer myRenderer;
 GameObject oSun;
 private void Start()
 {
   oSun = GameObject.Find ("sun");
  myRenderer = GetComponent<SpriteRenderer> ();
 }

And delete the same line in Update. I'd also recommend doing the same t$$anonymous$$ng to your SpriteRenderer line.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 5.1.1 Transform Lag/Bug 0 Answers

Adding a Sprite 1 Answer

Unity Adds Antialiasing to Texture 2 Answers

Why animation events do not change sprite position? 1 Answer

Smoother Sprite 2D turret rotation (slerp?) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges