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Question by Wandersoul · Dec 30, 2014 at 11:06 AM · 2drotationz-axisdegrees

Get current Z rotation of transform in degrees

I use the following code to rotate my 2d sprite:

 transform.Rotate (Vector3.back * -5f);

The unity editor shows my Z axis rotation in degrees (90, 180, 360 etc.) but If I try checking the transform.rotation.eulerAngles.z I get a long decimal number like 0.146... I know there must be a property or a bit of math I can do on this value to get the degrees. Any ideas how I can get the rotation in a degree amount?

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avatar image Scribe · Dec 30, 2014 at 11:15 AM 0
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maybe try transform.localEulerAngles.z? your method should be returning the degrees around the z axis so I'm not certain why it is not working, does it return a similar decimal '0.146' for all the 90, 180 degrees etc?

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