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Question by ReflexGames · Dec 30, 2014 at 09:38 PM · androidmobilejump

Hit Detection On Android

Hey Im making a jumping game on android where youo have to jump over a moving box, so the box is a normal cube, and i added a script where when the player hits the box, another scene loads. the cube has a animation of it moving across the floor, but it doesnt work. When the animation is off it does work. Please Help.

Here is the script.

var level : String; function OnTriggerEnter( hit : Collider){ Application.LoadLevel("Lose"+level); }

and trigger on cube is on

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avatar image pako · Dec 30, 2014 at 10:00 PM 0
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Does the player or the cube have a Rigidbody attached? If neither have a Rigidbody attached, then OnTriggerEnter will not run. Also make sure that both Player and cube are in layers that can interact with each other, according to the Layer Collision Matrix of the Physics Manager (in Project Settings).

avatar image ReflexGames · Dec 30, 2014 at 10:28 PM 0
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The Player has a rigidbody but not the cube

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