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This question was closed Jan 01, 2015 at 08:18 PM by tanoshimi for the following reason:

Duplicate Question

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Question by bazukax · Jan 01, 2015 at 08:17 PM · worlddoesnt

Box collider doesnt detect collision

I have a sword(which i made in blender, and an animation) and i got a box collider on it with is Trigger marked. And a script attached to it. When it's colliding with enemy(which i also made in blender) it doesn't destroy it. Please help. using UnityEngine; using System.Collections;

 public class Sliced : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     void OnCollisionEnter(Collision col) {
         if (col.gameObject.tag == "Enemy") {
             Destroy(col.gameObject);    
             Debug.Log(col);
     }
 }
 
 }
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avatar image Landern · Jan 01, 2015 at 02:11 PM 0
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FRO$$anonymous$$ THE $$anonymous$$ANUAL(pay attention to the method triggers should use):

Triggers

The scripting system can detect when collisions occur and initiate actions using the OnCollisionEnter function. However, you can also use the physics engine simply to detect when one collider enters the space of another without creating a collision. A collider configured as a Trigger (using the Is Trigger property) does not behave as a solid object and will simply allow other colliders to pass through. When a collider enters its space, a trigger will call the OnTriggerEnter function on the trigger object’s scripts.

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