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Question by ahmetunal · Jan 01, 2015 at 08:19 PM · touchrigidbody2d

Count how many items are touching to a certain object

Hello,

As a beginner, I'm stuck at some point.

I have a rigidbody2D object, at a given moment I want to check how many items are touching to that object.

Say I have a floor and lots of balls (it may be 10, it may be 100), I want to know how many of the balls are actually on the ground. Let's say the floor is not necessarily flat, so checking the y-position won't help.

Is there a property of that floor item to help with this, or should I check one by one with every other item.

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avatar image Namey5 · Jan 01, 2015 at 09:15 PM 0
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What language are you using? I know how you can accomplish this, but it is through scripting.

avatar image ahmetunal · Jan 01, 2015 at 09:24 PM 0
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Hi, I'm trying with C#, but I am ok with js too.

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Answer by Namey5 · Jan 01, 2015 at 09:54 PM

You can use OnCollisionEnter, and a public integer variable attached to the floor object, for example:

 GameObject floor;
 
 void Update () {
 floor = gameObject.Find("Floor");
 }
 
 void OnCollisionEnter2D (Collision2D col) {
 if (col.name == "Floor"){
 floor.GetComponent<BallCount>().balls ++;
 }
 }
 
 void OnCollisionExit2D (Collision2D col){
 if (col.name == "Floor"){
 floor.GetComponent<BallCount>().balls --;
 }
 }

Then, add a script to the floor called BallCount:

 int balls;

That's it really. All the script attached to the floor needs to have is that integer value that stores the number of balls. I don't use 2D often, so I may have typed an error in the collider methods.

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avatar image ahmetunal · Jan 01, 2015 at 11:33 PM 0
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Thank you. $$anonymous$$uch simpler than I anticipated.

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