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Question by Ricardo Arango · Dec 05, 2009 at 02:55 AM · physicsrigidbodycharacter

Make rigidbody walk like character controller

I am using a rigidbody to model my character. I have to use it because I need full physics. But the problem is that it accelerates/decelerates when moving. Is there a way to avoid this, so it has constant velocity?

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Answer by Ashkan_gc · Dec 05, 2009 at 03:57 AM

you can have constant velocity by disabling friction and drag and setting the velocity of the rigidbody directly to a value. you should not aply forces and you should just use the velocity property and set it to the value that you want. generally it's not a good idea to make your character move in this way. you should use ragdolls when you need physics and use character controllers when you don't need it. simulating human movements with physics is not an easy task and it will become very heavy. there is a great video about physics in unite 08. one of the problem that is described there is "character simulation using ragdolls or rigidbodies".

hope this helps

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