• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hopper · Jan 03, 2015 at 11:12 AM · c#pauseunpause

Pausing and unpausing the game with one button

I have a script that I want if a button is clicked if the game is paused to unpause it and if it is not paused to pause the game. Here is my script so far. Right now it pauses and doesn't unpause once I press the same button that I paused it with.

 using System.Collections;
 using UnityEngine.UI;
 
 public class PauseGame : MonoBehaviour 
 {
     public KeyCode pauseKeyCode;
     [SerializeField] public Canvas pauseMenuGroup;
     [SerializeField] private int i;
     [SerializeField] private bool isPaused;
 
     void Start ()
     {
         pauseMenuGroup.enabled = false;
     }
 
     void Update ()
     {
         if(Input.GetKeyDown(pauseKeyCode) && !isPaused)
         {
             Pause();
             i++;
         }
 
         if(i > 1 && Input.GetKeyDown(pauseKeyCode) && isPaused)
         {
             Unpause();
             i = 0;
         }
     }
 
     void Pause ()
     {
         Time.timeScale = 0f;
         pauseMenuGroup.enabled = true;
         isPaused = true;
     }
 
     void Unpause ()
     {
         Time.timeScale = 1f;
         pauseMenuGroup.enabled = false;
         isPaused = false;
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ekta-Mehta-D · Jan 03, 2015 at 11:24 AM 0
Share

hii.. why u r using i variable ??

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Pindwin · Jan 03, 2015 at 11:24 AM

Thats because you are checking

  i > 1

to unpause. i is equal one, so the condition equals false. You need to check if it's > 0.

You could also go like:

 if(Input.GetKeyDown(pauseKeyCode))
 {
              if(!isPaused) Pause();
              else        Unpause();
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hopper · Jan 03, 2015 at 09:05 PM 0
Share

Thanks @Pindwin that dd the trick!

avatar image Nikitachan · Sep 23, 2017 at 06:00 PM 0
Share

Thanks so much!!!! it works like a charm

avatar image frankslater · Sep 23, 2017 at 06:17 PM 1
Share

Hi @hopper, Please accept the answer.

avatar image
0

Answer by Ekta-Mehta-D · Jan 03, 2015 at 11:28 AM

Hii..

There is no need to use "i" variable.. Remove i > 1 comparison from if condition.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Pause Game When Function Is Enabled? 3 Answers

How do i have a pause after i resume game C# 6.4 0 Answers

Zelda like pause menu 1 Answer

Creating Pause Game Menu 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges