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Question by unityplease · Jan 03, 2015 at 11:47 AM · c#uiinputfield

Deactivate input field, NOT set interactable to false

How do I ensure my inputfield in UI 4.6 stops picking up keyboard input after I have submitted using enter or clicked on another object?

Setting intractable to false makes the input field no longer pickup mouse clicks.

This is a clarification of this question:

http://answers.unity3d.com/questions/867313/ui-46-input-field-how-do-i-use-the-onendedit.html

I have tried the following but this doesn't work:

     myInput.onEndEdit.AddListener(delegate{StopInput(myInput);});
 
 void StopInput(InputField _input) {
         print (_input.text);
         _input.DeactivateInputField ();
     }


Where myInput is a inputfield created in c#.

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avatar image unityplease · Jan 16, 2015 at 09:24 PM 0
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Come on guys someone must know how to do this.

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Answer by gstprz · Sep 24, 2015 at 04:20 PM

Try this:

 _input.enabled = false;

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