• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unityplease · Jan 03, 2015 at 11:47 AM · c#uiinputfield

Deactivate input field, NOT set interactable to false

How do I ensure my inputfield in UI 4.6 stops picking up keyboard input after I have submitted using enter or clicked on another object?

Setting intractable to false makes the input field no longer pickup mouse clicks.

This is a clarification of this question:

http://answers.unity3d.com/questions/867313/ui-46-input-field-how-do-i-use-the-onendedit.html

I have tried the following but this doesn't work:

     myInput.onEndEdit.AddListener(delegate{StopInput(myInput);});
 
 void StopInput(InputField _input) {
         print (_input.text);
         _input.DeactivateInputField ();
     }


Where myInput is a inputfield created in c#.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image unityplease · Jan 16, 2015 at 09:24 PM 0
Share

Come on guys someone must know how to do this.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by gstprz · Sep 24, 2015 at 04:20 PM

Try this:

 _input.enabled = false;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Masked InputField on Unity UI 3 Answers

Hover Over Input Field Before Inputting? 2 Answers

Unity UI (4.6.1) placeholder graphic for input field c# 1 Answer

Multiple Buttons To Use One Text Input Field 1 Answer

Anyone know why my InputField is not being disabled? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges