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Question by $$anonymous$$ · Jan 05, 2015 at 12:01 PM · c#transformfirstpersoncontroller

Not working script

I have this script

 using UnityEngine;
 using System.Collections;
 
 public class wn_tpos : MonoBehaviour {
     
     void OnTriggerEnter(Collider collider) {
         if (collider.gameObject.name == "en") {
             transform.position = new Vector3(0, 100, 0);
         }
     }
 }

But it´s not working. This script is attached to First Person Controller and i want to transform position when happen collison with object called en...

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avatar image Graham-Dunnett ♦♦ · Jan 05, 2015 at 12:02 PM 1
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What makes you say it's not working?

avatar image KittyKatKat · Jan 05, 2015 at 12:14 PM 0
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Same question, I just tried it, thinking it might be something compiler-wise, but it works just fine for me. EDIT: $$anonymous$$ake sure that the object that the script-carrier triggers is named 'en'. Otherwise it works just fine. And also make sure that the script is attached to the component of the player that also has the collider on it! Otherwise there's nothing to test the trigger collision.

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Answer by ramp · Jan 05, 2015 at 12:47 PM

hi, it works fine,may be you miss isTrigger,Turns the attached to collider into a trigger and you can check the collision by debug.

if (collider.gameObject.name == "en")

{

     print("Collision :"+collider.gameObject.name);

}

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avatar image $$anonymous$$ · Jan 05, 2015 at 03:27 PM 0
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problem solved i don´t check is trigger :D thank you...

avatar image $$anonymous$$ · Jan 05, 2015 at 04:09 PM 0
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by the way how can I write this script in java?

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