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Question by GabeGabe · Jan 05, 2015 at 12:04 PM · androiduimobilephone

UIButtons and UITexts are on the good position when I run the app with Remote4 but when I install .apk it's totoally different. How to solve it?

As I wrote in the question, when I run the game on the editor (and it's connected with remote4 with my android phone) it looks cool. Everything looks the same as I placed on the editor. But when I build the application and I install and run on my phone it's totoally different. The buttons/texts are smaller and the positions are not the same as in the editor.

How to solve it?

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avatar image gjf · Jan 05, 2015 at 12:36 PM 1
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check that your reference resolution is set to the highest for the device type - the editor (& remote) may run something smaller...

and make sure you're using the canvas scaler...

avatar image GabeGabe · Jan 06, 2015 at 09:39 PM 0
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Thanks! It worked.

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Answer by GabeGabe · Jan 07, 2015 at 01:55 AM

Ok, so I fortunately solved this problem. I used the "canvas scaler" and then I watched a tutorial about anchors. And then it worked as I planned. Now it looks pretty good on my phone.

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