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2
Question by Qubey · Jan 05, 2015 at 09:07 PM · texturelighttextureimportercookie

How to set LightType for Light Cookie in TextureImporter script?

I have a project where I need to import various assets (models/textures) and assemble them programmatically into a prefab.

I'm running into a problem where when importing a Texture2D asset, the TextureImporter class does not include the same options available in the inspector view.

So far, all I can set is the textureType:

 public class TextureImportProcessor : AssetPostprocessor
 {
     public void OnPreprocessTexture()
     {
         // ...
         if(fileImportedName.Contains("Cookie"))
         {
             textureImporter.textureType = TextureImporterType.Cookie;
         }
         // ...
     }
 }

The issue I'm running into is that the Light Type that I see in the inspector is set to Directional, when I need a Spotlight.

alt text

Is there any way to set this in a script?

capture.png (2.5 kB)
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avatar image reification_bherrera · Jun 26, 2019 at 05:04 AM 0
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No answer for this in over 4 years? We can't be the only two people having this issue...

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Answer by reification_bherrera · Jun 26, 2019 at 06:25 AM

For anyone else who runs across this issue (still happens in 2018.3.5f1) The issue occurs when you don't set the alphaSource properly.

the major things to set are:

 importer.textureType = TextureImporterType.Cookie;
 importer.alphaSource = TextureImporterAlphaSource.FromGrayScale;
 importer.wrapMode = TextureWrapMode.Clamp;
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