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Question by ajotatxe · Jan 05, 2015 at 05:49 PM · components

Creating a GameObject using imported assets

I have an imported asset (a .png file: "castle.png"). It is imported as a multiple sprite. I need to create a 2D Object in a script:

 GameObject test = new GameObject ("test");
 
 SpriteRenderer renderer=prueba.AddComponent<SpriteRenderer> ();
 
 //Now I have a Sprite object, but...
 
 renderer=????

My problem is that I don't know how to tell Unity that the renderer must be, for example, the sprite castle_0

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Answer by Statement · Jan 05, 2015 at 06:11 PM

You need to set the sprite with renderer.sprite, given you have a Sprite.

 renderer.sprite = castle_0;

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avatar image ajotatxe · Jan 05, 2015 at 06:19 PM 0
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castle_0 is not a variable; it is the name of the sprite as it appears in "Select Sprite" dialog. $$anonymous$$y problem is that I can find no method of the class Sprite like static Sprite Sprite.GetSprite(string name)

avatar image Statement · Jan 05, 2015 at 06:38 PM 0
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There are several ways of getting hold of the sprite. One is a public field. Another is searching for it. You can try finding all sprites and filter by name.

http://docs.unity3d.com/ScriptReference/Object.FindObjectsOfType.html

Otherwise you could put it in Resources folder and Resource.Load the sprite.

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