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Question by slader155 · Jan 06, 2015 at 11:19 AM · cameragameobjecttransformpositionfollow player

Following a gameObject, unexpected problems?

Hi Everyone,

I am trying to make my camera follow the main character until he collides with a gameObject. So far everyt$$anonymous$$ng works as expected, the camera follows the character, and I have a boolean that detects if the character collides with an object. But the camera doesn't stop following the player when he $$anonymous$$ts somet$$anonymous$$ng.

Here is my script:

 public float addPos;
 public Transform target;
 private Vector3 targetPos;
 
     void Update(){
         targetPos = new Vector3(target.position.x + addPos, transform.position.y, transform.position.z);
     }
     
     void LateUpdate () {
         if(gameObject.name == "Main Camera"){
             if(!Astronaut.isDead){
                 transform.position = targetPos;
             }else{
                 transform.position =   transform.position;
             }
         }


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Answer by braco86 · Jan 06, 2015 at 12:13 PM

Hi, LateUpdate() is called after all Update() Functions. That means, after Update(), LateUpdate() is called and then Update is called AGAIN and so on. Try to check the Death of your Astronaut i your Update() Function.

 public float addPos;
 public Transform target;
 private Vector3 targetPos;
  
 void Update(){
         if (!Astronaut.isDead) {
                 targetPos = new Vector3(target.position.x+addPos,transform.position.y,transform.position.z);
         }
 }
 
 void LateUpdate () {
         if(gameObject.name == "Main Camera"){
                 if(!Astronaut.isDead){
                         transform.position = targetPos;
                 }else{
                         transform.position =  transform.position;
                 }
 }
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