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Question by slader155 · Jan 06, 2015 at 08:09 AM · cameramovementtransformpositionfollow

Getting Camera to Stop Following Player

Hi Everyone,

I am trying to make my camera follow the main character until he collides with a gameObject. So far everything works as expected, the camera follows the character, and I have a boolean that detects if the character collides with an object.

TL;DR The problem is that the camera moves it's position back on it's x axis, instead of just staying where it is.

Any ideas?

Here is my script:

  public float addPos;
  public Transform target;
  private Vector3 targetPos;

  void Update(){
      targetPos = new Vector3(target.position.x + addPos, transform.position.y, transform.position.z);
  }
  
  void LateUpdate () {
      if(gameObject.name == "Main Camera"){
          if(!Astronaut.isDead){
              transform.position = targetPos;
          }else{
              transform.position =   transform.position;
          }
      }

Thanks!

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Answer by hexagonius · Jan 06, 2015 at 09:55 AM

Try this:

 public float addPos;
 public Transform target;
 
 void LateUpdate () {
   if(!Astronaut.isDead){
     transform.position = target.transform.position + (transform.position - target.transform.position).normalized * addPos;
   }
 }
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avatar image slader155 · Jan 07, 2015 at 04:55 AM 0
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Doesn't work, thanks though!

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