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Question by piece-of-toast · Jan 06, 2015 at 12:41 PM · c#inputmobilekeyboardtextfield

Mobile Keyboard hide on tap screen.

Hey everyone, I've tried a lot to make this work. I tap on a textfield and enter my text, but when I tap away it stays. I know how to manually add and remove the keyboard but I think my problem is that I don't know how to reference the keyboard that appears when I tap into a textfield.

If anyone can help I'd appreciate it. Thanks.

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avatar image Wolfshadow · Sep 14, 2015 at 11:07 PM 0
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How do you hide a keyboard manually?

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Answer by Graham-Dunnett · Jan 06, 2015 at 12:42 PM

Look at: http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.Open.html. Basically you control when the keyboard appears and hides. If you use a textfield then Unity decides for you.

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avatar image piece-of-toast · Jan 06, 2015 at 03:27 PM 0
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I thought as much from what I've read. I know that Unity says to give me the keyboard when I tap on a textfield but when I unfocus from it would it not make sense for the keyboard to disappear?

I heard people say that you can ref it when it appears but I don't know how this is done. I've spent a lot of time googleing and reading documentation with no look though. Thanks for the answer though. :)

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Answer by piece-of-toast · Jan 14, 2015 at 10:46 AM

I ended up using a very questionable solution. I placed buttons over the textfields, these triggered bools and raised the keyboard. Then if a certain bool was equal to true a certain string would equal the keyboard output. Also if any of these bools were true then I had an invisible button overlay the screen so that a tap anywhere else on the screen would remove the keyboard/set bools to false. Still don't understand why Unity can't just hide the keyboard if there is a tap that is not a textfield. I would hazard a guess that most people would use that over the opposite?

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