• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by haydenjameslee · Jan 07, 2015 at 12:20 AM · audioaudiosourcestreamingradio

Live audio streaming through Audio Source

My goal is to listen to an online radio stream in Unity (such as http://149.13.0.80/nrj.ogg) through an Audio Source. I've seen similar attempts posted before in this forum from a few years back but none seem to have worked out (most notably: http://forum.unity3d.com/threads/endless-audio-radio-streaming-in-unity.100564/).

The following code is how I've attempted it so far. This worked for streaming files stored on a server but not for live streams. I've commented out the www.progress > 0.2 conditional due to noticing that www.progress always resulted in 0 when I tried the livestream.

Does anybody have any insight into how to achieve this? Have there been any updates since that post linked above?

 public class StreamAudio : MonoBehaviour {
 
     public string url = "http://149.13.0.80/nrj.ogg";
     private WWW www;
 
     // Use this for initialization
     void Start () {
         www = new WWW(url);
         audio.clip = www.GetAudioClip(true, true, AudioType.OGGVORBIS);
     }
 
     public void Update ()
     {
         if (audio.clip != null && !audio.isPlaying && audio.clip.isReadyToPlay)// && www.progress > 0.2)
         {
             Debug.Log("play");
             audio.Play();
         }
         else if (www.progress <= 0.2)
         {
             Debug.Log(www.progress);
         }
     }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image reddead12 · Jan 09, 2015 at 09:47 AM 0
Share

Try to just use a web window and make it really small

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Can you stream audio from the web through Unity? 0 Answers

How to play sound after another with one button (and after full round continue from where the clip stopped)? 0 Answers

Get certain audio sources from unity as buffer? 0 Answers

How can I make Audio Reverb Zones effect only certain sounds? 0 Answers

AudioHighPassFilter with multiple AudioSource 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges