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This question was closed Jan 07, 2015 at 07:47 PM by Graham-Dunnett for the following reason:

Duplicate Question

avatar image
0
Question by Kibur914 · Jan 07, 2015 at 07:46 PM · errorcs8025

Assets/Scripts/PlayerController.cs(22,25): error CS8025: Parsing error

I can't for the life of me figure out what I am doing wrong. I know this error means I am missing a "}" somewhere but I can't find it. Yes I am a noob at this.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour
 {
     public float speed;
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
         
         Vector3 movement = new Vector3(moveHorizontal,0.0f,moveVertical);
         
         rigidbody.AddForce (movement * speed * Time.deltaTime);
     }
 
     void OnTriggerEnter(Collider other)
     {
         if(other.gameObject.tag == "PickUp")
         {
             other.gameObject.SetActive (false);
             }

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avatar image Landern · Jan 07, 2015 at 06:55 PM 0
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You should have matching opening and closing curly braces, you can see from your indentation that you do not.

  using UnityEngine;
  using System.Collections;
  
  public class PlayerController : $$anonymous$$onoBehaviour
  {
      public float speed;
      void FixedUpdate()
      {
          float moveHorizontal = Input.GetAxis ("Horizontal");
          float moveVertical = Input.GetAxis ("Vertical");
          
          Vector3 movement = new Vector3(moveHorizontal,0.0f,moveVertical);
          
          rigidbody.AddForce (movement * speed * Time.deltaTime);
      }
  
      void OnTriggerEnter(Collider other)
      {
          if(other.gameObject.tag == "PickUp")
          {
              other.gameObject.SetActive (false);
          }
      }
 }

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