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Question by flexrails · Dec 07, 2009 at 10:54 AM ·

using a c# class in javascript

hi, i've written this class in c#. how can i call the static method GetImageUrls from within unity javascript? what do i need to export/import/declare? where do i need to put stuff, so the compiler find XmlHelper? thanks, flexrails

using UnityEngine; using System.Collections; using System.Xml;

public class XmlHelper : MonoBehaviour {

 // Use this for initialization
 void Start () {
 }

 public static ArrayList GetImageUrls(string url) {
     XmlTextReader reader = new XmlTextReader(url);
     XmlDocument doc = new XmlDocument();
     doc.Load(reader);

     XmlNodeList images = doc.DocumentElement.GetElementsByTagName("image");

     ArrayList urlList = new ArrayList();
     foreach (XmlElement image in images) {
         urlList.Add(image.Attributes["thumbnail"].InnerText);
     }

     return urlList;
 }

}

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Answer by duck · Dec 07, 2009 at 11:01 AM

You need to put it in an earlier compilation pass. You can do this by creating a folder in your assets folder called "Plugins", and putting the script in there.

For more information, read this:

http://unity3d.com/support/documentation/ScriptReference/index.Script_compilation_28Advanced29.html

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