• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by reacier · Jan 11, 2015 at 10:37 AM · errornumbers

need help, with greater than statment

i need help to write a greater than statmentm this what i have

     void OnMouseDown () 
     { 
                 if (NivelActual > estadoJuego.puntuacionMaxima) {
                         Destroy (Camara);
                         Application.LoadLevel (nivelScene);
                 }
         }

and, NivelActual = 9 , estadoJuego.puntuacionMaxima = 7

but the script starts anyways, and if i put

     void OnMouseDown () 
     { 
                 if (1 > 5) {
                         Destroy (Camara);
                         Application.LoadLevel (nivelScene);
                 }
         }

it just ignore it...

thank you!

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image reacier · Jan 10, 2015 at 08:54 PM 0
Share

becouse there are public, and i set that values

avatar image reacier · Jan 10, 2015 at 08:55 PM 0
Share

anyways, if i put

      void On$$anonymous$$ouseDown () 
      { 
                  if (1 > 5) {
                          Destroy (Camara);
                          Application.LoadLevel (nivelScene);
                  }
          }


the code just starts...

avatar image meat5000 ♦ · Jan 11, 2015 at 09:27 AM 1
Share

On$$anonymous$$ouseDown does something different to what you are expecting. In the second codeblock if (1 > 5) guarantees it wont execute. When is 1 bigger than 5?

avatar image tanoshimi · Jan 11, 2015 at 11:13 AM 0
Share

Oh, hang on a minute! NivelActual = 9 , estadoJuego.puntuacion$$anonymous$$axima = 7, and the statement if (NivelActual > estadoJuego.puntuacion$$anonymous$$axima) "runs anyway". Well that's completely expected. 9 is bigger than 7!

avatar image reacier · Jan 11, 2015 at 03:34 PM 0
Share

yes, EstadoJuego its static. okay, i make this:

 void On$$anonymous$$ouseDown () 
 { 
     if (1 > 5) {        
                     Debug.Log ("hola");
                     Destroy (Camara);
                     Application.LoadLevel (nivelScene);
             } else {
             
         Debug.Log ("chau");
     }

}

on the debug, i can see the "chau" message, but the scene changes anyway....

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by idurvesh · Jan 11, 2015 at 12:41 PM

Its because u stating that

  if(1 is greater than 5) { then execute this}

but 1 is less than 5 so script ignores it.

make it like if(5>1){//this will run}

In first case 9 is greater than 7 , so its getting executed.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Ending my game 3 Answers

Error BCE0018 0 Answers

Need Help Understanding Script! (Javascript) 1 Answer

Error in script 1 Answer

Cannot fix error anyone have any suggestions 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges