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Question by user-479 · Dec 07, 2009 at 03:50 PM · webplayerserverhostdeployment

Web-server configuration to correctly serve Unity webplayers

How do I configure a web-server to serve Unity content?

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avatar image jashan · Dec 08, 2009 at 10:52 AM 0
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avatar image jashan · Dec 08, 2009 at 02:20 PM 0
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Answer by duck · Dec 07, 2009 at 04:34 PM

Most servers should require no configuration at all. Just upload the .unity3d file, and the accompanying html file, and you're finished.

Sometimes you'll get a server w$$anonymous$$ch is a bit particular about what kinds of files it serves up (looking at you, IIS!) so you need to explicitly add the unity webplayer mime type before it will even admit that your file exists to the outside world.

The MIME type for Unity webplayer content is:

application/vnd.unity

And the file extension for unity webplayer files is:

.unity3d

So, if you're editing htaccess files on your server, you need to add t$$anonymous$$s:

AddType application/vnd.unity unity3d

And if you're configuring a server via some other means (eg, a control panel, or asking your sysadmin to do it) you just need to specify the mime type mentioned above.

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avatar image Cyclops · Mar 24, 2010 at 03:02 PM 0
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avatar image abazanov · May 08, 2014 at 11:26 AM 0
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Answer by Ben 10 · Jul 05, 2010 at 07:38 PM

Hmmm, unity 3D works for me on IIs7 out the box.

When i added t$$anonymous$$s mime type to IIS7, it stopped serving previously working files!

Odd....

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avatar image Cyclops · Jul 05, 2010 at 10:18 PM 0
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Answer by digiben · Feb 17, 2013 at 09:45 AM

By default if you named your files unity3d files it works in IIS, however, if you are using the DressingRoom example that Unity provides for Asset Bundles, they renamed the asset bundles as .assetbundle and you will have to add the .assetbundle as application/vnd.unity in your mime types. It works if you run the file off your desktop, but once it goes through IIS it won't work and the character never loads. Also, for Unity4 you have to comment out t$$anonymous$$s line in order for it to load the characters:

character.GetComponent().updateWhenOffscreen = true;

Interestingly, if you don't maximize the screen and have the editor window open, it works because it sees the character.

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Answer by caesarhernandez · Sep 10, 2013 at 01:53 PM

You could trick IIS and just rename .unity3d to .jpeg and it will serve up. Of course change the extension in your html file, too.

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