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Question by RMihai · Jan 14, 2015 at 07:15 PM · guimovementbuttonguitexture

Move GUI elements.

Ok so i have a GUITexture which i placed in the scene using it's transform component(not the Pixel Inset), and I have also placed a button in the scene via script(GUI.Button(Rect,"Button")). What I want to do is to move those elements when the left mouse button is pressed. I move the button updating it's y rect position, and i am moving the guitexture using its y component of the transorm, but they are not moved with the same amount: the guitexture moves more, while the gui button move less. What should i do to move those two elements with the same amount? Thank you and sorry for bad english :D

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avatar image Noah Dyer · Jan 14, 2015 at 07:42 PM 0
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Please post your code :)

avatar image RMihai · Jan 16, 2015 at 05:41 PM 0
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 public Rect ButtonRect = new Rect(100,100,600,70);
 public GUITexture image = null; //asign it via inspector.
 
 
 void OnGUI()
 {
   GUI.Button(ButtonRect,"$$anonymous$$yButton");
   if(Input.Get$$anonymous$$ouseButton(0) //move the button and the guitexture
   {
      ButtonRect.y = $$anonymous$$athf.$$anonymous$$oveTowards(ButtonRect.y,300,10);
      image.transform.position = new Vector3(image.transform.position.x,
         y-0.2f, image.transform.position.z);
   }
 }


This was what i've tryied so far but without success.

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