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Question by Ryanmstc · Jan 16, 2015 at 07:55 AM · javascriptgameobjecttransformfirst-person-controllertransform.parent

parent.transform creates new game object

I am trying to make a function where if I press enter, First Person Controller becomes the child of my Vehicle GameObject. My code:

 #pragma strict
  public var Vehicle;
 function Start () {
 
 }
 
 function Update () {
     if (Input.GetKeyDown(KeyCode.Return))
     {
         transform.parent = GameObject(Vehicle).transform;
     }
 }


The result is when I press enter, it creates a new GameObject called 'New Game Object' and it parents First Person Controller.

Expected Result: When I press enter, the Vehicle GameObject will parent First Person Controller.

How can I reach my expected result?

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Answer by zharik86 · Jan 16, 2015 at 08:40 AM

Command GameObject() create new game object in Scene. Just little correct your scipt:

  #pragma strict
  public var Vehicle: GameObject; //reference for your object

  function Start () {
 
  }
 
  function Update () {
   if (Input.GetKeyDown(KeyCode.Return)) {
    transform.parent = Vehicle.transform; //Simple get transform
    //But if you want youself line, than: tranform.parent = ((GameObject)Vehicle).transform;
   }
  }

I hope that it will help you.

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avatar image Ryanmstc · Jan 16, 2015 at 08:44 PM 0
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Thank you. The function works perfectly as expected now.

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