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Question by Indie-developer · Jan 16, 2015 at 07:19 PM · animationbug3d modelsskinnedmeshrendererimport model

Animation not importing correctly?

Hey there

I currently am working on a 3D character that I have rigged and animated in Blender. I imported it into Unity and of course there were issues with it. The rig its self is set up fine and the Weight Painting is completely flawless, not to mention the fact that the animation (Walk) is fine in Blender but when I play it back in Unity there is a strange issue with the ankles/feet. I really need a solution to t$$anonymous$$s; I have looked for hours only to find the same answers to a similar question. Any help would be fantastic!

alt text

Here is a video of the problem: https://www.youtube.com/watch?v=xMBnvJsDNE0&feature=youtu.be

bugymesh.png (181.7 kB)
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avatar image Haseeb_BSAA · Jan 16, 2015 at 07:22 PM 0
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I have exactly the same issue , waiting for a reply :)

avatar image Indie-developer · Jan 16, 2015 at 07:35 PM 0
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Its such a pain because I have tried everything :(

avatar image Haseeb_BSAA · Jan 16, 2015 at 08:26 PM 0
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Yeah me too , I've re-created the animations like over 9000 times but still no luck. I ended up using another model but still need a solution. :( By the way , I'm guessing it might be the IK problem because the problem occurs in Feet and Hands for me so Foot and Hand IK might be doing something wrong. The new model I'm using has no IKs and it's working properly.

avatar image Indie-developer · Jan 16, 2015 at 08:28 PM 0
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Seems like a bullet dodged rather than a solution, I need the IK handles to animate the character really. Also I tried using Unity Pro to see if the IK thing is fixed but it still persists :(

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Answer by meat5000 · Jan 16, 2015 at 08:52 PM

I believe your problem is that somehow, your rig is not matc$$anonymous$$ng the mesh in terms of scale. A mismatch will see either distorted and stretched limbs or a model that has turned in to a spaces$$anonymous$$p.

Blender IK is not really supported. Unity adds it's own and only if you have Pro. Blender's IK is used exclusively to help you keyframe your animations in the modeller. Add more Keyframes for better animation.

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avatar image Indie-developer · Jan 16, 2015 at 09:04 PM 0
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Thanks for the reply :) so what you are saying is that my rig is too small? or too big?

alt text

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rig_01.png (450.8 kB)
rig_02.png (380.2 kB)
avatar image Haseeb_BSAA · Jan 16, 2015 at 10:40 PM 0
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If IK is not available in Unity Free then how we have BootCamp Demo with IKs?

avatar image Indie-developer · Jan 16, 2015 at 11:30 PM 0
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Thats just weird all I know is that this is limiting my game massively if I cant import a simple animation and character :(

avatar image Haseeb_BSAA · Jan 17, 2015 at 08:08 AM 0
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Yeah indeed , I left my old TPS project because TPS games require IKs for arm positions :(

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