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Question by joseaguirre · Jan 16, 2015 at 08:05 PM · enemyhealthhitbarnumbers

Enemy Health Bar

i got this piece of simple code that works very well.

  var hit = 0;
  
  function OnTriggerEnter (other : Collider) {  
 
  if(other.gameObject.tag == "Bullet") 
     hit +=1;
     checkhit();
 
  if(other.gameObject.tag == "Bullet1") 
     hit +=5;
     checkhit();
 
 }
      
  function checkhit(){
      if(hit == 5){
          Destroy(gameObject);
      } 
 }
  

Is there anyone out there who can help me please make a small health bar on top of the parent of the script that displays health as the numbers progress?

Something like this... alt text

or this....

alt text

And how would i go about implementing hit numbers that display amount of damage like -1 as i hit them?

like this

alt text

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Answer by Reder13 · Jan 16, 2015 at 08:41 PM

Well first of all i think you should change your code to:

function checkhit(){ if(hit >= 5){ Destroy(gameObject); } }

that way if you skip over 5 they still get destroyed.

second to make a simple health bar use GUI.HorizontalSliders they work wonders just add a GUI skin to make it red.

to display the health text just use a GUI Text something like

public GUIText healthText;

public int maxHealth;

private int curHealth;

void OnGUI(){

healthText.text = "( " + curHealth + " / " + maxHealth + " )";

}

however im still a beginner so im not quite sure how you wanna make the bar and text follow around the characters but i hope this helps a little.

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avatar image joseaguirre · Jan 16, 2015 at 08:45 PM 0
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thanks so much for that

avatar image Mmmpies · Jan 16, 2015 at 08:59 PM 0
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And look on YouTube for unity tutorials there are lots that take you through all the code. If you're starting coding from scratch I'd recommend C# but hey it's your choice.

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