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This question was closed Jan 17, 2015 at 01:43 AM by jpthek9 for the following reason:

Question is off-topic or not relevant

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Question by jpthek9 · Jan 16, 2015 at 08:52 PM · textureterraintexture2dgrid

Paint Grid Texture

For my game, players will be able to build on a ship. On initialization, a series of raycasts are done to find where structures can be built. How can I paint the grid only on these areas?

I store the information in a bool[,] and I can convert the index of each bool to a local position relative to the grid. How do I paint a texture only on those places? Should I use a terrain for this job? or something like Texture2D?

Note: The texture I want to draw is a 1x1 grid block. On the image below, it is tiled 40 times X and Y using the Self-Illum soft edge unlit shader. The box around it is the gizmo drawn collider.

alt text

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Answer by Superrodan · Jan 16, 2015 at 08:59 PM

I'm not sure how exactly you're painting your grid, but one way to do it might be to paint the grid with a projector.

You can tell a projector to ignore the default layer, and then you could set any gameobject you want to project the grid onto to a different layer.

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avatar image jpthek9 · Jan 16, 2015 at 09:10 PM 0
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Oh, cool. How do I make the projector project exactly the needed tiles?

avatar image Superrodan · Jan 16, 2015 at 09:35 PM 0
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Based on how you're determining where you can and can't place objects, I'm honestly not sure. I'm still a beginner so I apologize if I've led you down the wrong path.

avatar image jpthek9 · Jan 16, 2015 at 09:36 PM 0
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No problem. I'm just need some help brainstorming.

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