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Question by kbresciani117 · Jan 16, 2015 at 11:40 PM · physicsbuttonpausepause menupause game

Game stays paused after Restart.

Hi whenever I press the restart button The game stays paused and I have press P twice for it to unpause. T$$anonymous$$s also happens after I click the Main Menu button after I go to the Main Menu and press play Can someone help with t$$anonymous$$s problem?

 static var PauseGame : boolean = false;
 private var PauseMenu : Rect = Rect((Screen.width*.5) + -100 ,(Screen.height*.25), Screen.width/4, Screen.height/4);
 var level : String;
 
 function Awake ()
 {
     PauseGame = false; 
 }
 
 function Update () 
 {
     
     if (Input.GetKeyDown ("p"))
     { 
         PauseGame = !PauseGame;
         
         if (PauseGame == true) 
         {
             Time.timeScale = 0;
             PauseGame = true;
             
             
             
         }
         if (PauseGame == false)
         {
             Time.timeScale = 1;
             PauseGame = false;
         }
     }
 }
 function OnGUI()
 {
     if (PauseGame == true)
     {
     GUI.Window (0,PauseMenu, TheMainMenu, "Pause Menu");
     }
 }
 function TheMainMenu () 
 {
     if(GUILayout.Button("Main Menu"))
     {
          Application.LoadLevel("MainMenu");
          PauseGame = false;
      }
     if(GUILayout.Button("Restart"))
     {
         PauseGame = false;
         Application.LoadLevel(level);
      }
      if(GUILayout.Button("Quit"))
      {
          Application.Quit();
      }
  }

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Answer by UziMonkey · Jan 17, 2015 at 12:12 AM

You aren't actually unpausing the game on awake, you're just setting the paused flag. Set timescale in the awake functon and it should work.

 function Awake ()
  {
      PauseGame = false;
      Time.timescale = 1;
  }
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avatar image Superrodan · Jan 17, 2015 at 12:50 AM 1
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Alternatively I think they could just set the timeScale to 1 in the TheMainMenu function if the player presses the main menu or restart buttons.

The reason I suggest doing it this way is so that the game doesn't end up with a time scale of 0 on the main menu.

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