How to add xml to project build

Hi Everybody. I have a trouble: I load translations for game from xml file. To read data from XML I use System.XML parsing. I have put my xml file in “Assets/Translations/translations.xml”. When I try it in Unity all is fine, however when I build it for Android. There is no translations.xml file in my .apk. How Can I add my file to a build? Thank you!

Move it under Assets/Resources folder. You can load it with:

TextAsset myText = Resources.Load("filenameWithoutExtension") as TextAsset;
// use myText.text to load into xml

Reference: Unity - Manual: Text assets