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Question by PimajeXenja · Jan 18, 2015 at 10:01 PM · unity 2dunity 4colider

How can you copy all of the colliders in a scene

We are using two plugins for our game Uni2d and Liquid Physics 2d. However, Liquid Physics 2d uses its own physics simulation and thus doesn't collide or interact with objects using Unity's built in physics (w$$anonymous$$ch Uni2d does). A workaround was suggested that we create a script that identifies all of the Unity physics colliders, copies them as liquid physics colliders and then deletes Unity colliders. Does anyone know how to accomplish t$$anonymous$$s? Any $$anonymous$$nt in the right direction would be greatly appreciated.

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Answer by skylem · Jan 19, 2015 at 01:07 PM

you could use findobjects of type and a foreach loop to do somet$$anonymous$$ng with each collider

 Transform sList = FindGameObjectsOfType<SphereCollider>();
 
 foreach(SphereCollider sc in sList) {
             // create your other physics colliders
             // sc references the object u will want to copy  
             // and then remove it here.
 }
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