• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 18, 2015 at 10:05 PM by Graham-Dunnett for the following reason:

Duplicate Question

avatar image
0
Question by mgfcasa · Jan 18, 2015 at 10:05 PM · scripting problemcs8025

Parsing error

I have looked high and low in my code, but I just can't find the error Unity is mentioning. Unity says the "location_of_file.cs(68,48): error CS8025: Parsing error" exactly.

 using UnityEngine;
 using System.Collections;
 
 public class CreateArmour : MonoBehaviour {
     private BaseArmour newArmour;
     private string[] itemNames = new string[4]{"Common", "Great", "Poor", "Amazing"};
     private string[] itemDescs = new string[6]{"Kong's Great", "Knight Bill's", "A Peasant's", "Gods Gift of", "Most Epic", "The Greastest" };
     private string Descs;
 
     void start(){
         CreateArmour();
         Debug.Log (newArmour.ItemName.ToString);
         Debug.Log (newArmour.ItemDesc.ToString);
         Debug.Log (newArmour.ItemID.ToString);
         Debug.Log (newArmour.ItemType.ToString);
         Debug.Log (newArmour.Speed);
         Debug.Log (newArmour.Intellegence);
         Debug.Log (newArmour.RagDamage);
         Debug.Log (newArmour.MelDamage);
     }
     void update(){
         
     }
 
     private void CreateNewArmour(){
         newArmour = new BaseArmour();
         newArmour.ItemName = itemNames[Random.Range(0,3)] + " Item";
         newArmour.ItemID = Random(1,101);
         newArmour.ItemDesc = itemDescs[Random.Range (0,5) + Descs;
         ChooseArmourType();
     //stats
         newArmour.Health = Random.Range (1,20);
         newArmour.Staminia = Random.Range (1,20);
         newArmour.Speed = Random.Range (1,10);
     }
     //Armour Type
     private void ChooseArmourType(){
         int randomTemp = Random.Range(1,6);
         switch(randomTemp){
         case 1:
             newArmour.ArmourType = BaseArmour.ArmourTypes.HEAD;
             Descs = " Armoured Helment";
             break;
         case 2:
             newArmour.ArmourType = BaseArmour.ArmourTypes.CHEST;
             Descs = " Chest Armour";
             break;
         case 3:
             newArmour.ArmourType = BaseArmour.ArmourTypes.FEET;
             Descs = " Boots";
             break;
         case 4:
             newArmour.ArmourType = BaseArmour.ArmourTypes.LEGS;
             Descs = " Armoured Leggings";
             break;
             
         case 5:
             newArmour.ArmourType = BaseArmour.ArmourTypes.ARMS;
             Descs = " Gauntlet";
             break;
             
         case 6:
             newArmour.ArmourType = BaseArmour.ArmourTypes.RING;
             Descs = " Ring";
             }
                                        }
 
                                        }
Comment
Comments Locked · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · Jan 18, 2015 at 10:05 PM 0
Share

$$anonymous$$aybe look for answers tagged with cs8025.

0 Replies

  • Sort: 

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Teleporting to outside of constraits 0 Answers

Unity freezing on Waitforsecond 1 Answer

How do I apply gravity, but only in the y-axis? 2 Answers

Root motion or script motion to make a character like riven? and any suggestions for learning resources 0 Answers

How to make ad appear after a few seconds? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges