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Question by ml1985 · Jan 18, 2015 at 10:10 PM · transform.rotate

Rotating Gears with transform.eulerangles as input

Hi Guys

I quick query here.

I have a couple of gears of varying sizes which I would like to rotate with the input being a circular GUI asset. When the user rotates the GUI element using touch I would like circular velocity to rotate one of the gears and that gear to in turn rotate another gear it is attached to and so forth.

So far I am using transform.eulerangles to make the first gear rotate from the rotation of the GUI element. But since the next gear has a different number of teeth, the velocity will have to be amended.

My question is if there is a way to use transform.rotate on the other gear where the rotation speed is derived from the transform.euler function of the GUI element. I know there is a limitation with transform.eulerangles where you can't increment the angles which I think is why I am stuck.

Any help would be greatly appreciated.

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avatar image skylem · Jan 19, 2015 at 01:19 PM 0
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this really just comes down to the math u could use the scale of your gear a speed offset or perhaps even just create an offset to set within the inspector window and then rotate by this speed, if ur gears allow for smooth sphere meshes however u could use rigidbodys freezing positions and rotations and using AddTorque to rotate. this way powering one gear would push the others, and there mass/drag would deter$$anonymous$$e the rest.

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