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Question by Ryujose · Jan 19, 2015 at 04:21 AM · audiogetcomponentaudiosourceaudioclipmissingcomponentexception

AudioSource and AudioClip. Stop and play drops an error.

Hello community.

Unity3d console drops me the next error.

MissingComponentException: There is no 'AudioSource' attached to the "FinishLevel" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "FinishLevel". Or your script needs to check if the component is attached before using it. CambioMusicaBossFinal.OnTriggerEnter2D (UnityEngine.Collider2D colisionador) (at Assets/Scripts/CambioMusicaBossFinal.cs:20)

I've an AudioSource on main camera and there's an audio assigned on the variable "musicaFinal". Here's the script.

 using UnityEngine;
 using System.Collections;
 
 public class CambioMusicaBossFinal : MonoBehaviour {
 
     private GameObject Jugador_1;
     public AudioClip musicaFinal;
 
     void Start ()
     {
         Jugador_1 = GameObject.FindWithTag("Player");
     }
 
     
     void OnTriggerEnter2D(Collider2D colisionador)
     {
         if (colisionador.gameObject.tag == "Player")
         {
             Camera.main.GetComponent<AudioSource>().Stop();
             audio.clip = musicaFinal;
             audio.Play();
             audio.loop = true;
 
         }
     }
 }

theoretically it has to work because is all assigned, right?

Any help will be appreciated.

Regards.

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Answer by Simon-Larsen · Jan 19, 2015 at 04:43 AM

You need to save your reference to the audio source. My guess is this script isn't assigned to the main camera in your scene - since you don't get an error on line 19.

      if (colisionador.gameObject.tag == "Player")
      {
          AudioSource audioSource = Camera.main.GetComponent<AudioSource>();
          audioSource.Stop();
          audioSource.clip = musicaFinal;
          audioSource.Play();
          audioSource.loop = true;
 
      }
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avatar image Ryujose · Jan 20, 2015 at 02:26 AM 0
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Solved I've added an AudioSource with the same music that I wanted to play with the AudioClip and it worked.

Thanks for the help!

Here's my code

 using UnityEngine;
 using System.Collections;
 
 public class Cambio$$anonymous$$usicaBossFinal : $$anonymous$$onoBehaviour {
 
     private GameObject Jugador_1;
     private GameObject $$anonymous$$ainCamera;
     public AudioClip musicaFinal;
 
     void Start ()
     {
         Jugador_1 = GameObject.FindWithTag("Player");
         $$anonymous$$ainCamera = GameObject.FindWithTag("$$anonymous$$ainCamera");
     }
 
     
     void OnTriggerEnter2D(Collider2D colisionador)
     {
         if (colisionador.gameObject.tag == "Player")
         {
             $$anonymous$$ainCamera.GetComponent<AudioSource>().Stop();
 
             if (musicaFinal != null)
             {
                 audio.clip = musicaFinal;
                 audio.Play();
                 audio.loop = true;
             }
         }
     }
 }
 

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