• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by revolute · Jan 19, 2015 at 06:49 AM · graphicsemulator

Tiled GPU perf. warning problem

I can't seem to get rid of this "Tiled GPU perf. warning: RenderTexture color surface (284x160) was not cleared/discarded, doing " no matter what I do.

Funny thing is, this warning appears only when I'm looking at "Scene" view and does not appear when focused on "Game" view.

As this warning appears when using graphics emulation, I could turn it off but ignoring such issues may cause problems later on.

Any thoughts or help would be appreciated.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image

Answer by Scoutas · Mar 02, 2017 at 09:39 PM

RenderTexture.MarkRestoreExpected() is a method you'd want to look around, but thing is, it says that it's a costly operation and it's suggested to actually fix these things, because you'll gain quite a lot of frames, if you fix it.

Thread adressing this problem. Read up on here and try one or two things suggested here. As people say - it's better to fix it, than to 'hide' it and forget about it.

Comment
InterZept
Lohaz

People who like this

2 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by MountainWK · Mar 05, 2017 at 03:26 PM

Follow in Unity Editor: Edit -> Graphic Emulation -> No Emulation. No issues will be created.

Comment
Feelnside
nikhilsuresh11
Marks98

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Haytham_Kenway · Apr 18, 2020 at 03:23 PM

@revolute This occurs when the platform you are developing on can't handle the rendering levels required. To solve this, you may uncheck ambient occlusion and motion blur in post-processing. Instead you could use baked occlusion maps. ps: turning off emulation won't solve the problem. ,This is occurs when the graphics calculations are too much for the platform you are developing in. To solve this you need to turn off motion blur and ambient occlusion in post-processing. Instead you could use baked occlusion maps.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Android Graphical Problem 2 Answers

What do I do if I cannot run "unity" because of the error "failed to initialize unity graphics"? 0 Answers

How to use OnSceneGUI 1 Answer

GUI.Button texture loses quality 1 Answer

is using OnPostRender to draw textures Pro only? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges