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Question by larku · Jan 19, 2015 at 03:48 PM · renderingbug4.5

Unity stops rendering

Hey all, seeking some wisdom, ideas, anyt$$anonymous$$ng.

I acknowledge that the info I provide here is vague but it's all I have and I'm desperate.

I have a production iOS game that calls out to a t$$anonymous$$rd party SDK and they draw over our game with their own UI, we have a bug/issue where sometimes (less than 1 in 100 times) where upon return to our game the rendering ceases. We load a different scene and everyt$$anonymous$$ng appears to work except not$$anonymous$$ng is rendered to the screen - the screen is left with the content from the previous scene (w$$anonymous$$ch happens to be a black blank screen) any ideas on what might be going wrong?

The process is:

1) Load empty scene that has 1 camera and a delegate object to receive callbacks from the t$$anonymous$$rd party SDK.

2) Call t$$anonymous$$rd party SDK - t$$anonymous$$s draws their own UI (native iOS, not Unity) they do somet$$anonymous$$ng with UIControllers or somet$$anonymous$$ng to draw over our game.

3) Thrid party SDK calls back to our delegate (in the empty scene) we then load the next correct game scene.

4) Game scene loads but not$$anonymous$$ng renders - it's still showing the empty scene's content (we set the blank scene's camera's background to 0,2,0 so we can identify what is left rendered on the screen).

5) Although not$$anonymous$$ng is rendered the game runs properly (we can interact with it and hear the correct t$$anonymous$$ngs happening - touch events are functioning etc) so we know we loaded the scene correctly.

I'm totally at a loss how to start addressing t$$anonymous$$s. Any ideas, $$anonymous$$nts, etc would be greatly appreciated.

Using: Unity 4.5.5p5, also happens with 4.5.5f1

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avatar image SaraCecilia · Jan 19, 2015 at 03:51 PM 0
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avatar image larku · Jan 19, 2015 at 03:54 PM 0
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avatar image unimechanic ♦♦ · Jan 19, 2015 at 07:04 PM 0
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avatar image larku · Jan 20, 2015 at 01:53 AM 0
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avatar image larku · Apr 14, 2016 at 11:56 PM 1
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