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Question by Johnny-Mapletree · Jan 19, 2015 at 05:51 PM · monitors

How do you display content on a specific monitor, or mirror content across monitors?

I'm tooling around with a project in which the player interacts with two different instances of the game world on separate monitors; what is the simplest way for you to specify the monitor on which you'd like the game to display? I dug through the display options and didn't see a turnkey solution or setting that allows you to display content on one or more monitors, though, I'm not extremely proficient with unity, so I may have missed something obvious.

If my description wasn't clear, the idea would be a little like this;

player enters an environment, using a controller. On monitor A, the environment is pristine, on monitor B. the same environment, but in ruins. The player's input on the controller corresponds to his location in both game environments. (ignore the control aspect, that's a bridge to cross later.)

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Answer by WoozyBytes · Mar 24, 2015 at 07:34 AM

Hi!

You can set any camera to render on any connected monitor ( up To a Maximum of 8 ) by using Camera.targetDisplay.

For example :

var camera1 : Camera ;

var camera2 : Camera ;

var camera3 : Camera ;


function Start (){

camera1.targetDisplay = 0;

camera2.targetDisplay = 1;

camera3.targetDisplay = 2;

}

Hope it helps.

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