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Question by xxBarginsxx · Jan 19, 2015 at 08:21 PM · physicscarwheelcollider

Wheel Collider Behaving a bit Strange in unity 5. Any ideas?

Hello! I just got unity5 and i straight off went to make a vehicle to test the new physics engine. When i went to start coding the car. I hit Play and the car landed. and it Just went like freakin free-style all over the place...

Any Ideas is to what could of went wrong?

here's my code:

 public WheelCollider pivotFL;
     public WheelCollider pivotFR;
     public WheelCollider pivotRL;
     public WheelCollider pivotRR;
     public Transform meshFL;
     public Transform meshFR;
     public Transform meshRL;
     public Transform meshRR;
 
     Rigidbody car;
 
     void Start()
     {
         car = GetComponent<Rigidbody>();
     }

This is All i did...

Any help is sooo welcome :D Thanks again!

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Answer by Baroque · Mar 31, 2015 at 07:01 AM

Make sure the mass of the Rigidbody is set to something appropriate: For the standard WheelCollider settings you need a mass of around 1000-2000.

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