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Question by Kenney · Dec 08, 2009 at 07:26 PM ·

Scrolling only in game, not webpage.

I'm creating an FPS shooter and the player needs to focus the window, and use the scrollwheel to change weapons. Unfortunatly when the user scrolls, the page also scrolls down! Is there a way to make sure the page doesn't scroll when the Unity player is focussed?

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avatar image ric_eng · Dec 20, 2010 at 01:57 PM 0
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Kenney, i have the same problem. What did you do to solve it?

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Answer by jonas-echterhoff · Dec 17, 2009 at 03:38 PM

The implementation of t$$anonymous$$s depends on the OS and browser, so it would be helpful to know what you are using. On Mac OS X, specifically, the old plugin API does not provide any way to pass or accept scroll wheel events. We still get them, by querying the mouse hardware directly, but there's no way to snatch them away from the browser, so that the window won't move. In t$$anonymous$$s case, there is indeed not other solution, then making the window smaller, or providing alternative input controls. There is a newer API, w$$anonymous$$ch we use in Safari on Mac OS X 10.6, w$$anonymous$$ch does not have t$$anonymous$$s issue.

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Answer by equalsequals · Dec 08, 2009 at 07:45 PM

That's strange, I use a scroll wheel in our menu system and I don't see it lose focus.

I guess the simple solution is to have the game be embedded in a page that is too short to need to scroll. That's probably not a solution for you, however. I suppose you could use javascript to disable scrolling...

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avatar image Kenney · Dec 08, 2009 at 10:28 PM 0
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Hm, that's really strange. I'm not able to make the page short enough not to scroll so that's not a solution unfortunatly. What is the code for the scrollwheel check in your menu system? Maybe I have to use a different function...

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Answer by lathomas64 · Dec 18, 2009 at 05:51 AM

document.body.style.overflow="$$anonymous$$dden";

should work for most browsers.

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avatar image robert · Dec 22, 2009 at 10:30 AM 0
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Yes, but it will only make sense if you don't want your page to be higher than the screen.

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