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Question by barbe63 · Jan 21, 2015 at 12:00 PM · animatorculling

Animation culling problem

Hello!

I can't manage to make the culling animation based on renderer working so far. I used a custom script that disable animator OnBecameInvisible(), it works (the animator disable itself) but i'm experiencing some troubles with that and i'm wondering 2 things:

  • why can't i make the culling mode working? (obviously)

  • what is it supposed to do? Disable the animator? Pause the animation?

What i'm trying to do so far is i would want the animator to not play the animation but still have tracks on what animations should be played regarding the exit time or the triggers/boolean message it would receive if it would be active.

Thanks for any help!

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avatar image HarshadK · Jan 21, 2015 at 12:02 PM 0
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Can you specify your expected behavior and the current output you are getting when you say it doesn't work?

avatar image barbe63 · Jan 21, 2015 at 12:54 PM 0
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Sure, the output i see is the animator showing the bar under the animation moving even if my object is not in view. When i pause the game and check my NPCs they are all in a different pose of the animation meaning they are probably animating. I resume the game, pause it again and watch my NPC back and they are in a different pose.

The expected behaviour i don't know i'm asking: What it is supposed to do exaclty?

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