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Question by TomBrien · Jan 22, 2015 at 10:18 PM · arraylistvariablesclassclasses

How do I save an array of all different variables?

Hello friends! I have a game here, where the huge rectangle shows I have 3 red balls in play, and the capsule at the bottom-right shows that I have 3 more red balls in my pocket!

alt text

I need to save an array of all the red balls I have in my pocket, and their important properties. Each ball has these properties assigned to it:

 GameManager.Teams team = GameManager.Teams.Red;
 GameManager.Type type = GameManager.Type.Attack;
 float HEALTHmax = 100;
 float Size = 1;
 float Damage = 25;
 float TimerMax = 100;
 Color ballColor = Color.red;

I want to store an array that defines the balls I have in my pocket, and all of their relevant properties, in C# on my GameManager script. I don't know which Class to use, or how to write that!

Thank you for your help! :)

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avatar image DanSuperGP · Jan 22, 2015 at 10:22 PM 0
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If the balls are all the same class with different instance variable defining their differences, you would just need an array (or better a List of Balls.

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Answer by Superrodan · Jan 22, 2015 at 10:32 PM

Is your ball a class? As in the above variables are in a single script called something like "Ball"?

If so, you'll probably want to use a List. Here's a tutorial about Lists that makes it easy: http://unity3d.com/learn/tutorials/modules/intermediate/scripting/lists-and-dictionaries

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avatar image TomBrien · Jan 23, 2015 at 09:12 AM 0
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OH! Okay thank you, I never put it together that I'm creating a new Class every time I write a new script file.

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