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Question by The-Little-Guy · Jan 22, 2015 at 11:01 PM · rigidbodyrigidbody2daddforceawake

Add force once when object is created

I thought that this would add force once as soon as the object was created, but what happens is that the object just falls to the ground. Am I not doing this right?

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(Rigidbody2D))]
 public class Bullet : MonoBehaviour {
 
     public int damageAmount;
     public float speed;
     public float timeToLive = 0;
 
     // Use this for initialization
     void Awake () {
         rigidbody2D.AddForce(transform.forward * speed, ForceMode2D.Impulse);
         Destroy(gameObject, timeToLive);
     }
 }
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Answer by DanSuperGP · Jan 22, 2015 at 11:07 PM

Transform.forward is the Z axis.

Rigidbody2D's don't move on the Z axis.

Try transform.right instead.

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avatar image The-Little-Guy · Jan 22, 2015 at 11:10 PM 0
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ahh, I didn't think of that, thanks that works!

avatar image DanSuperGP · Jan 22, 2015 at 11:14 PM 0
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It took me a few minutes of staring at it to figure it out. I was sitting there going.... everything looks fine....

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