• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GabeGabe · Jan 23, 2015 at 07:06 AM · inspectoreditor-scripting

How to give a warning in the inspector window if a value (speed) is greater than 10? (C#)

How to make this? If I change something in the inspector window how to check it if it's greater than 10 and if it is, then give a warning until the user change it?

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Jan 23, 2015 at 08:01 AM 0
Share

Do you want the user to be allowed to put in value above ten but with a warning or do you want it to be impossible to input a value above ten? For the latter you can easily just use the Range attribute. If you have not used attributes before then here is the tutorial (includes example of the range attribute).

avatar image GabeGabe · Jan 23, 2015 at 11:29 AM 0
Share

I want the user not to be allowed to put number <0. So the negative numbers are not alowed.

avatar image GameVortex · Jan 23, 2015 at 11:31 AM 0
Share

Then the RangeAttribute works perfectly fine for that. If you want any more complicated behavior/limitations then you need to create your own custom inspector or your own custom attribute.

avatar image GabeGabe · Jan 23, 2015 at 11:33 AM 0
Share

Okay, but with this method I couldn't add "infinity" .

avatar image GameVortex · Jan 23, 2015 at 11:39 AM 0
Share

"Infinity" would be the maximum number allowed which is: int.$$anonymous$$axValue or float.$$anonymous$$axValue.

Because this creates a slider, it will be very hard to input accurate numbers at such a large range, but you can still input numbers manually in the box next to the slider.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by fafase · Jan 23, 2015 at 08:28 AM

you can prevent the user from giving larger value than 10:

     [Range(0,10)]
     [SerializeField]
     private int myInt = 0;
  

if you want the warning you would have to go through Editor script to get and check the value. I would use the above.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Editor: How to display properties in inspector based on enum in same script ? 1 Answer

Custom Inspector Enum 1 Answer

Custom ordering of variables in inspector when using base and derived classes 1 Answer

Help with editor serialization 1 Answer

Problem with second enum selection inspector 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges