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Question by dvan · Jan 23, 2015 at 07:07 AM · scripting problemprofiler

Problem making android/ios Profiler build using scripting API

I am having problems trying to create an android or ios profiler build using the Unity Scripting API with my automated builds.

I am able to successfully make a build when using the Unity UI. I just need to check the two build setting options: 1. Development Build and 2. Autoconnect Profiler. Then create the build. It successfully connects to the Profiler.

alt text

When trying to use the scripting API, I enable both those options: 1. EditorUserBuildSettings.development = true and 2. EditorUserBuildSettings.connectProfiler = true. Then I create the build. The Profiler does not even detect the device running the game when I make a build this way.

alt text

Is there some other option I need to enable through the scripting api to make a profiler build?

Thanks

62e2d60a-f4b6-4beb-9e2a-a3b2ab70f4c0.png (6.1 kB)
cfa23df4-75a1-4299-a8a1-a89d36cdfbd6.png (51.4 kB)
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Answer by dvan · Jan 29, 2015 at 10:49 AM

Solved this myself.

It appears the EditorUserBuildSettings.development and EditorUserBuildSettings.connectProfiler are completely useless.

The Development build and AutoConnect Profiler can be enabled (and work) with BuildOptions. http://docs.unity3d.com/ScriptReference/BuildOptions.html

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