• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheShadyColombian · Jan 26, 2015 at 02:09 AM · javascriptscripteditor

Add stuff to script by default when created

Hello! I want to know how to add stuff to a script when it is created, like the way that scripts always include void

Update () {} void Start () {}

I want to add

if (GameObject.Find("Camera").GetComponent().Paused == false) { The Rest of void Update }

inside void Update to every script I create (so that the stuff only happens if the game's not paused) and I think i'd find myself adding that more often than i'd find myself deleting it if it were there by default.

Also,it'd be cool if there were a way so that it's a whole new type of script (so when right-clicking the project window and going to add>script I can select c# script, JavaScript script, Boo script, and Predefined Pause Script (C#) )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by wangunity · Jan 26, 2015 at 02:22 AM

i think it may be the script template with unity3D. if you os is windows ,you can open the direction C:\Program Files (x86)\Unity\Editor\Data\Resources\ScriptTemplates . (if os is mac ,the path is /Applications/Unity/Unity.app/Contents/Resources/ScriptTemplates/81-C#\ Script-NewBehaviourScript.cs.txt ) there are four files ,include c# , boo, javascript template file. below is c# file : using UnityEngine; using System.Collections;

 public class #SCRIPTNAME# : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 

so if you want to add some code to the script when you create , you can add the code in the file. maybe it will help you.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheShadyColombian · Jan 26, 2015 at 02:24 AM 0
Share

Thanks! I had a feeling it'd a file in the unity application support folder. I'm actually using mac though, but this gives me a good idea of where to find them. do you think it'll work if I add another file?

avatar image TheShadyColombian · Jan 26, 2015 at 02:27 AM 0
Share

Yep. /Applications/Unity/Unity.app/Contents/Resources/ScriptTemplates/81-C#\ Script-NewBehaviourScript.cs.txt

Thanks, Dude!

Ps. Can you edit that directory into your answer?

avatar image TheShadyColombian · Jan 26, 2015 at 02:34 AM 0
Share

YEAAAAH!!!! alt text

screen-shot-2015-01-25-at-93215-pm.png (93.8 kB)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Basic U/S question, how to do 'common' routines... 1 Answer

how to call a class on click 1 Answer

How do Ensure that a series of int's are never the same? 1 Answer

Instantiate prefab randomly but not in already genrated position 2 Answers

Unity 4.6 GUI change size of a raw image in script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges