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Question by Gameart1235 · Jan 26, 2015 at 09:27 AM · audiosoundmusic

audio change object size

Is there anyway to take a audio beat and use it to change the size of a object, I just want to know and if there is a way how would one do it.

PLZ HELP

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LordVise

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Answer by PhoenixBlackReal · Jan 28, 2015 at 01:08 PM

It all depends on what certain part of the audio you want to base the scaling - you could for example check the dB value:

 audio.GetOutputData(samples, 0); // fill array with samples
 float sum = 0f;
 for (int i=0; i < qSamples; i++){
 sum += samples[i]*samples[i]; // sum squared samples
 }
 rmsValue = Mathf.Sqrt(sum/qSamples); // rms = square root of average
 dbValue = 20*Mathf.Log10(rmsValue/refValue); // calculate dB
 if (dbValue < -160) dbValue = -160; // clamp it to -160dB min
 Debug.Log(dbValue);

Now, based on this, give a proper relation to the scale of an object.

Something like gameObject.transform.localScale = new Vector3(dbValue, dbValue, dbValue);

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avatar image Gameart1235 · Jan 28, 2015 at 04:22 PM 0
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thank you.

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