Using millimeters to move object

Hey there,

I know that Unity uses units and not exact meters, centimeters or millimeters for measruement, or better said: the units might be what I want (as long as it doesn’t get to physics), but for my prject I need to move different objects in an exact range of millimeters.
So let’s say my object has a size of 5m x 3m x 2m, I need to move another object exactly 5cm on the xAxis of the object. How can I manage this? Sounds ridiculous, but the issue is, that by importing the fbx, unity sets every value to 1 (so the size of the object is 1 x 1 x 1) or to the scale the object has in the 3d modeling tool (for example 10), so my measurements are lost…
Maybe I’m just missing something?
Would be thankful for every help! :slight_smile:

Unity scales the object (actually scales the mesh when importing) differently depending on the format (for example .fbx has a 0.01 scale factor and .3ds has a 0.1 factor). Check the docs here.

What you need to figure out is your scale and then move the object according to that.