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Question by Will · Dec 10, 2009 at 02:20 AM · aipathfindingresources

AI Programing Resources

Hello Everyone!

I've been trying to program some AI for my game, but since I have not the slightest idea of how to start I epically failed so I was hoping someone could point me in the direction of some good AI programing resources, all help is greatly appreciated :D

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Answer by Murcho · Dec 10, 2009 at 04:01 AM

AngryAnt now of Unity has some excellent plugins available for performing AI inside unity. You can find them here. There are also some extensions to it available from here at Arges Systems. Their libraries are based on Open Steer.

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Answer by Ricardo · Dec 10, 2009 at 04:42 AM

This will likely sound discouraging, but AI is a non-trivial topic. If you wish to start getting an idea of the depth, you may want to peruse the public section of AIGameDev as well as the many papers referenced on its wiki.

Having said that, it'll help if you have a good idea of what you want to do, and if you keep it as small as humanly possible. Doing AI is kind of like saying making a game - it's too broad.

Update: two recent resources linked on AIGameDev are Intel articles called "Designing Artificial Intelligence for Games". Here's Part I and Part II. Both seem rather general at first glance, but might be useful as an introduction.

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Answer by {RT}_Jester · Jul 26, 2011 at 07:33 PM

RAIN is a, free, complete solution for adding pathfinding, movement, sensing, and behavior to Unity projects.

To download RAIN, just click the link and follow the instructions to get the right version. RAIN: http://bit.ly/17cQGh0

We have a lot of support resources to help you create characters that drive your story's narrative. http://bit.ly/1bczozr

FAQs to learn more about RAIN as well as other answers http://bit.ly/Hmx9Rn

Email me jester@rivaltheory.com if you have any questions.

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Answer by Ashkan_gc · Dec 15, 2009 at 03:12 PM

there is a really good book in this topic that i recommend everyone to read. programming agmes AI by example this book has no C# code and uses C++ class templetes. you can use generics and easily convert code examples. also it uses boost library but you don't have to use it.

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avatar image tylo · Oct 28, 2013 at 07:56 PM 0
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I also started implementing things in this book. It was fun! Though, the topics $$anonymous$$at covers are in the realm of Genetic Algorithms, which you don't actually see often in many games.

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Answer by TowerOfBricks · Jan 08, 2010 at 03:22 PM

Here's a pathfinding project for Unity
to make those AI's not to walk into walls and look stupid ; )
A* Pathfinding

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